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My Initial Thoughts on Assassin's Creed: Unity

NOTE - I have not completed Assassin’s Creed: Unity yet, nor am I anywhere close. I have played to the point in the story where Arno has gained his robes, and been given command of the Cafe Theatre. These are my initial thoughts, not a final judgment. Let’s get started. The Movement Coming off Black Flag, Freedom Cry and Rogue, Unity’s parkour looks awesome. But playing with it, as someone who has completed the first few sequences and had a fair bit of time to warm up to it, has had the opposite effect. Moving around Paris with this new system is quite clunky and inconsistent, requiring a level of restraint in order to get what you want out of the inputs and punishing your idiocy if you fail to maintain said restraint. Sometimes I will try to climb up a wall, and accidentally eject backwards off it onto an empty street. Other times I will be in a chase through the streets, desperately racing to tackle a target, at which point I’ll see a parkour opportunity and think that
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My Energized Thoughts on Assassin's Creed: Rogue

I thought that my standards needed a tune-up because I liked Assassin’s Creed: Rogue when it came out. But the truth is, my standards always needed a tune-up. This game just made me happy. It doesn’t have that Ezio Trilogy rizz, or the standalone emotional weight of Black Flag, but Rogue does something that I can’t help but enjoy: it references everything . If there was ever a game in this series that had it’s hand in every pie, it would be Rogue. You get a version of New York shown off decades before Assassin’s Creed 3, an icy North Atlantic to sail through with your own ship (via Black Flag), a River Valley reminiscent of the AC3 Frontier which you can traverse by land or by sea, and more things to collect and do than you have any chance of completing in a timely manner. There are numerous locked armors, alongside your own hideout in New York’s Fort Arsenal, and each of the three mentioned worldspaces have plenty of Forts and Gang Hideouts to conquer before you can access a region’

My Limited Thoughts on Assassin's Creed 4: Black Flag - Freedom Cry

Alright, I decided to talk about Assassin’s Creed 4: Black Flag - Freedom Cry. I couldn’t stand to handle AC: Rogue without first handling the DLC to Black Flag, it just didn’t feel right. So, I’ll talk about what I enjoyed the most about Freedom Cry by itself, and in comparison to Black Flag. The Rebellion meter is a feature that took crew recruitment missions in Black Flag and turned them into a thematic, interesting story mechanic. In Black Flag, you could acquire crewmates by freeing people from oppressive soldiers, saving shipwrecked sailors, capturing ships and so on. But the only real benefit of this was that your crew count would increase, which made it easier to board ships in the ship combat sections. Freedom Cry takes this concept and expands it; now, rather than freeing people for the sake of expanding your ship’s crew, you can help to free slaves. Whenever you free a group of slaves, they are added to one of three separate manpower counts: there is the ship’s crew, exac

My Unstructured Thoughts on Assassin's Creed 4: Black Flag

I missed Assassin’s Creed 4: Black Flag. I played it on Xbox 360 when it first came out back in 2013; many school nights were lost to the Golden Age of Piracy, sailing the Jackdaw to its next glorious bounty. But somewhere along the line, I completed it. And then I completed its poorly timed follow-up, and then I hit a budgetary wall as neither I (jobless child) nor my parents (employed adults) could afford the Xbox One back then. Thus I played my 360 Slim to hell and back, enjoying what could only have been 1000+ hours of Skyrim with zero mods and not a care in the world. When I did eventually receive the gift of an Xbox One S, the Golden Age of AC had fallen to ruin. I played (and enjoyed) Origins and Odyssey, and I still plan to open my copy of Valhalla back up one of these days, but until this past year I neither owned (nor cared to purchase) Unity and Syndicate. I liked the first game but don’t much love the need for the backwards compatible song and dance on my Xbox One, an

My Baseless Thoughts on Dragon Age: The Veilguard

I love Dragon Age, I’ve been a nerd for this stuff since 2011, and I’m excited for the new game, but for the love of all things holy just drop the “THE”! It just fits with the rest of the series if you cut the fat on that name. But, with that out of the way, I’d like to just talk about some things I’m expecting of the game. Based on what I have seen, which is remarkably little because I have only watched the initial trailers plus a TikTok or two, there are a few line items that intrigue me. Lucani s . I believe that the spirit or demon which has latched onto this companion, whose name has been listed as “Spite”, may actually be a form of the Old God of Night: Lusacan. I do not have hard evidence for this, and honestly this line of thinking only came from the name likeness of Lucanis to Lusacan, but I don’t think it to be entirely out of the realm of possibility. I don’t know, just something I’ve been fixated on. Minimal world state choices. There are only ab

avenue gave back my autumn and told me to keep the change

So...that was fun. As of about a month ago, Avenue stopped working with independent creators to make content for the platform. The app has now released on both Apple and Android, but has pivoted entirely towards AI-generated, kid-focused content. Princesses, dragons and spaceships - oh my! Creators can no longer publish their work on the app; however, our existing content still shows up on the front page. Is there a moral or ethical line that they have crossed? Probably. Does it ultimately matter? Well, no. I suppose it doesn't. Our stories still belong to us. We are able to move them to new platforms, new mediums, re-release them and so on. But the sting of a slammed door remains. It felt like my foot was already halfway through it, and now I'm back at square one. Many members of the community have migrated from the now-defunct Avenue Discord server to a new server run by a community member; it's a nice place where people who have grown acquainted with one another can stay

avenue took my summer hostage and i told it thank you

I have a confession to make: since April of this year, I have been held against my will. My family tried to bail me out, but nay I said - I have to fight this battle with my own wits. A fool, I was. Trapped in the meteoric gravity of a platform that grooms me and gives me belly rubs, I lost sight of the exit until it melted away entirely. I have only found safe harbor now due to a lapse in their judgement; 'Creator', they said, 'go out and tell the world of our majesty. we permit this.' And so I came home, learning that my life all but fell to shambles without my astute gaze to watch over the ins and outs. Work? Forgotten. The bills have risen and fallen into sad piles upon the floor. Hobbies? What need does a Creator have for extracurriculars, when the Avenue provides all? And love, oh sweet love...gone. Her side of the bed held a layer of dust, a sad recollection of the last time I saw her face beyond my enrapturing computer screen. This is what my life has become. &q