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Showing posts from May, 2022

New Pages

If you'll notice, there are now a handful of new pages to visit on the website (aside from individual posts). From now on, I plan to post all my random work-in-progress (or completed) projects on the site, separated in little boxes where they an be easily accessible. Blog will house articles, like the kind you see on journalistic websites. Prose will hold all my short stories and novel-esque fiction, Scripts will cover my different film scripts, TV scripts and script concepts, and finally the Games section will focus on the different interactive projects that I work on. That's the update - cheers.

Manhattan's Fallout - Public Build #1

I've been working on this project off and on for about a year now, and I felt that since I can't keep consistent progress, maybe I should just post my updates as they occur. Here's the rundown of it: This project is a fan-made reimagining of the first Fallout game, designed within the confines of the Chapbook format for the Twine 2 hyperlink narrative engine. So far, and for the foreseeable future, I am the only member of the project and the only person developing it. My name is Kanah Belflower, but I tend to go by Manhattan on social media. My priorities with this project are to provide myself with a fun, intriguing Fallout experience within the confines of an interactive novel, reimagine one of the most iconic stories in gaming history through a strikingly different medium, and to gather experience in novel writing as well as conventional game development. I intend to remaster the stories of Fallout in the Twine 2.0 “engine”, with the intention of leaning more heavily int