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My Initial Thoughts on Assassin's Creed: Unity

NOTE - I have not completed Assassin’s Creed: Unity yet, nor am I anywhere close. I have played to the point in the story where Arno has gained his robes, and been given command of the Cafe Theatre. These are my initial thoughts, not a final judgment. Let’s get started. The Movement Coming off Black Flag, Freedom Cry and Rogue, Unity’s parkour looks awesome. But playing with it, as someone who has completed the first few sequences and had a fair bit of time to warm up to it, has had the opposite effect. Moving around Paris with this new system is quite clunky and inconsistent, requiring a level of restraint in order to get what you want out of the inputs and punishing your idiocy if you fail to maintain said restraint. Sometimes I will try to climb up a wall, and accidentally eject backwards off it onto an empty street. Other times I will be in a chase through the streets, desperately racing to tackle a target, at which point I’ll see a parkour opportunity and think that

My Energized Thoughts on Assassin's Creed: Rogue

I thought that my standards needed a tune-up because I liked Assassin’s Creed: Rogue when it came out. But the truth is, my standards always needed a tune-up. This game just made me happy. It doesn’t have that Ezio Trilogy rizz, or the standalone emotional weight of Black Flag, but Rogue does something that I can’t help but enjoy: it references everything . If there was ever a game in this series that had it’s hand in every pie, it would be Rogue. You get a version of New York shown off decades before Assassin’s Creed 3, an icy North Atlantic to sail through with your own ship (via Black Flag), a River Valley reminiscent of the AC3 Frontier which you can traverse by land or by sea, and more things to collect and do than you have any chance of completing in a timely manner. There are numerous locked armors, alongside your own hideout in New York’s Fort Arsenal, and each of the three mentioned worldspaces have plenty of Forts and Gang Hideouts to conquer before you can access a region’

My Limited Thoughts on Assassin's Creed 4: Black Flag - Freedom Cry

Alright, I decided to talk about Assassin’s Creed 4: Black Flag - Freedom Cry. I couldn’t stand to handle AC: Rogue without first handling the DLC to Black Flag, it just didn’t feel right. So, I’ll talk about what I enjoyed the most about Freedom Cry by itself, and in comparison to Black Flag. The Rebellion meter is a feature that took crew recruitment missions in Black Flag and turned them into a thematic, interesting story mechanic. In Black Flag, you could acquire crewmates by freeing people from oppressive soldiers, saving shipwrecked sailors, capturing ships and so on. But the only real benefit of this was that your crew count would increase, which made it easier to board ships in the ship combat sections. Freedom Cry takes this concept and expands it; now, rather than freeing people for the sake of expanding your ship’s crew, you can help to free slaves. Whenever you free a group of slaves, they are added to one of three separate manpower counts: there is the ship’s crew, exac

My Unstructured Thoughts on Assassin's Creed 4: Black Flag

I missed Assassin’s Creed 4: Black Flag. I played it on Xbox 360 when it first came out back in 2013; many school nights were lost to the Golden Age of Piracy, sailing the Jackdaw to its next glorious bounty. But somewhere along the line, I completed it. And then I completed its poorly timed follow-up, and then I hit a budgetary wall as neither I (jobless child) nor my parents (employed adults) could afford the Xbox One back then. Thus I played my 360 Slim to hell and back, enjoying what could only have been 1000+ hours of Skyrim with zero mods and not a care in the world. When I did eventually receive the gift of an Xbox One S, the Golden Age of AC had fallen to ruin. I played (and enjoyed) Origins and Odyssey, and I still plan to open my copy of Valhalla back up one of these days, but until this past year I neither owned (nor cared to purchase) Unity and Syndicate. I liked the first game but don’t much love the need for the backwards compatible song and dance on my Xbox One, an

My Baseless Thoughts on Dragon Age: The Veilguard

I love Dragon Age, I’ve been a nerd for this stuff since 2011, and I’m excited for the new game, but for the love of all things holy just drop the “THE”! It just fits with the rest of the series if you cut the fat on that name. But, with that out of the way, I’d like to just talk about some things I’m expecting of the game. Based on what I have seen, which is remarkably little because I have only watched the initial trailers plus a TikTok or two, there are a few line items that intrigue me. Lucani s . I believe that the spirit or demon which has latched onto this companion, whose name has been listed as “Spite”, may actually be a form of the Old God of Night: Lusacan. I do not have hard evidence for this, and honestly this line of thinking only came from the name likeness of Lucanis to Lusacan, but I don’t think it to be entirely out of the realm of possibility. I don’t know, just something I’ve been fixated on. Minimal world state choices. There are only ab

avenue gave back my autumn and told me to keep the change

So...that was fun. As of about a month ago, Avenue stopped working with independent creators to make content for the platform. The app has now released on both Apple and Android, but has pivoted entirely towards AI-generated, kid-focused content. Princesses, dragons and spaceships - oh my! Creators can no longer publish their work on the app; however, our existing content still shows up on the front page. Is there a moral or ethical line that they have crossed? Probably. Does it ultimately matter? Well, no. I suppose it doesn't. Our stories still belong to us. We are able to move them to new platforms, new mediums, re-release them and so on. But the sting of a slammed door remains. It felt like my foot was already halfway through it, and now I'm back at square one. Many members of the community have migrated from the now-defunct Avenue Discord server to a new server run by a community member; it's a nice place where people who have grown acquainted with one another can stay

avenue took my summer hostage and i told it thank you

I have a confession to make: since April of this year, I have been held against my will. My family tried to bail me out, but nay I said - I have to fight this battle with my own wits. A fool, I was. Trapped in the meteoric gravity of a platform that grooms me and gives me belly rubs, I lost sight of the exit until it melted away entirely. I have only found safe harbor now due to a lapse in their judgement; 'Creator', they said, 'go out and tell the world of our majesty. we permit this.' And so I came home, learning that my life all but fell to shambles without my astute gaze to watch over the ins and outs. Work? Forgotten. The bills have risen and fallen into sad piles upon the floor. Hobbies? What need does a Creator have for extracurriculars, when the Avenue provides all? And love, oh sweet love...gone. Her side of the bed held a layer of dust, a sad recollection of the last time I saw her face beyond my enrapturing computer screen. This is what my life has become. &q

Learning to Love in a World of Hate (The Elder Scrolls)

This is a lorebook within the Elder Scrolls universe that I wrote for a lorebook contest back in 2022. I hope you like it :) --- My mother and father fought often - one worked a mill, the other a kitchen. They never lied nor put their knuckles to use, but brutal honesty lays the truth harder than a fist ever could. Our trips west were marred by icy demeanors and frigid replies, colder than the Alik'r heat had any right to allow. Yet they never parted ways. Not when I was a seed, not when I was a sapling, not even after my trunk stopped growing and my limbs stopped reaching. I admired that. The dedication, the desire to see things through despite their misgivings. I didn't always understand it, but as the years wind down and my light dims further, I think I finally see it for what it was. Love, real love, isn't dictated by constant adoration and pandering, but by cooperation and understanding. Passion is spicy and short - home simmers long and sweet, rooting beneath the surf

The Masque of Sparrow Valley (The Elder Scrolls)

This is a fan-made lorebook written within the Elder Scrolls universe that I entered into a lorebook writing contest last summer. I hope you like it :) --- It was a ball without equal. Coated in gold and moonstone, diamonds encrusting the edges of every glass and every platter. Lords and ladies gathered there in secret, hidden by the shroud of costumed extravagance, brought together under a singular goal to learn as much about the other guests as possible. A deal of lies and buried truths, trading blows beneath upturned lips and flowery words. Such an event was made possible only by the whims of the Masque. The Masque of Sparrow Valley proved an enigma; some spoke of a battered, war-weary soldier in blue; others met a snide, posturing butler in red. Different people, different places, but the same mask. Molded from metal of an unknown source and carved with the face of a proper gentleman, completed by a swirled mustache, down-turned nose, and heavy-set eyes. Yet the most striking featu

"A Poor Tavern Story" Out Now on Itch.io!

Hey y'all! Just a few hours ago, I released the Twine game adaptation of "Just A Bad Tavern Story" (with a slight rebrand) - it is a short browser game, easy to get through in about five minutes, and it has a few little interactive extras seeded in that weren't possible on the website. Here's the gist, and thank you for reading! --- Bedtime stories don't have to just be for the little ones; pull up a barstool and listen to the old man's tale, and you might just learn a thing or two. You can read the story in its original form on this very website under the Prose tab. Note: This game saves your current page using your browser's local storage, meaning that if you run the game again, it will return to your last visited page. But don't worry! Pressing Restart at the bottom right corner will bring you back to the beginning, with all progress cleared. A Poor Tavern Story on Itch.io

"Diary of a Superhero" Out Now on Itch.io!

Hey y'all! This isn't the most recent news, but a few weeks ago I released the Twine game adaptation of "Diary of a Superhero" - it is a short browser game, easy to get through in about five minutes, and it has a few little interactive extras seeded in that weren't possible on the website. Here's the gist, and thank you for reading! --- Being a superhero has it's perks; enjoy a short trip through the day to day of this particular hero, and get to know the person that keeps you safe. You can read the story in its original form on this very website, under the Prose tab! Note: This game saves your current page using your browser's local storage, meaning that if you run the game again, it will return to your last visited page. But don't worry! Pressing Restart at the bottom right corner will bring you back to the beginning, with all progress cleared. Diary of a Superhero on Itch.io

Why I'm Spamming Old Unreleased Content

I'm sure you'll notice the growing log of crappy, unfinished content that I have shoved onto the site as of...well, today. I came to this realization a few weeks ago, but relating to my unfinished games moreso than documents, and that was how many things I create yet never show to the world. Bad or not, I shouldn't leave content dormant and hidden when it could spark a better idea in someone else. This influx is partially to get some ideas out of my head, but it's also to hopefully help someone else bring about their own. So, I hope you enjoy these posts. Seeya :)

The Intro Voiceover (Fallout 4) - How I Would Change It

This is a rewrite of the Fallout 4 intro slides, but from a different speaker (since I didn't want a voiced protagonist) and with some different meanings behind it. Enjoy :) ---- The Fallout 4 logo appears on the black screen, then fades back out to a plain black screen. Then, in the darkness, a voice says the following: We’re all...human. Two seconds after that line ends, the screen cuts to From the moment when true intelligence first fired off within a primate brain, the human race has done marvelous things. Art, science, education, architecture, civilized society - all products of that one...tiny...spark. During the height of the Second World War, humanity found itself at a crossroads. Whether we took the correct path or not is up for debate, but the result is not. Nuclear power. The ability to split the very foundation of matter; and in doing so, release a power the world had never seen before. And the world wanted more. Despite it’s earth-shattering force, the brightest minds

The Blursed Development "Bible" (Fallout 4) - How I Wish This Would Stop Haunting My Dreams

Here we have possibly the most embarrassing thing I have ever written and had the audacity to show other people. Believe it or not, I once thought this was feasible, and I wish I could have that blissful ignorance back. Enjoy my torment, have a good one. ---- Title: Mass Rework (Should consider this as a working title. I think a better name could be given closer to release.) Themes: Freedom, Possibility, Realism, Closure (See if this can be presented in the writing description parts of this document without explicit mentioning.) Planned Release Window: January 1st, 2022 (Due to the volunteer nature of mods, one should be wary of setting deadlines, especially for large projects.) Budget:    Minimum of zero dollars spent, with absolute maximum of $500 spent between all leads. (Would not even request money to start. Due to the volunteer nature of modding, things get way too complicated when money is factored in.) Primary Development Foci: As a playable product, the focus should be foremos

The Early Plot (Fallout 4) - How I Would Change It

This is a part of that questline project, but this one focuses on the beginning of Fallout 4 with the intent being to tighten up the storytelling and get the player more invested in what's happening. Maybe I did a good job, or maybe this was just a 17 year old's ramblings. I'm 21 now, definitely old enough to tell the difference lmao ---- Main Quest Prologue - Before We Begin WARNING: There is no voiced protagonist for the game with these mods. Absolutely no voice for the player character aside from the grunts and stuff that appear in every game regardless. The game’s introductory cutscene will be different. The narrator’s perspective won’t be that of the player, but instead that of an unknown person looking back on the Pre-War world with the luxury of hindsight. The content will be more or less the same, but with a different point of view and different lines to reflect that, along with different visuals to reflect the new lines and narrator perspective. The person speaking

The Railroad Questline (Fallout 4) - How I Would Change It

The Railroad needs a little love, but not too much. This version had them reverted to a meaty side faction questline, rather than a main faction. It never felt right for them to be one, so I changed that in this planned project. ---- Railroad Act One - Available for All “Road to Freedom” quest is the same as vanilla “Tradecraft” quest is the same as vanilla “Boston After Dark” quest is the same as vanilla, but now a main quest “Butcher’s Bill” quest is the same as vanilla, but now a main quest “Little Birdy’s Last Flight” quest is the same as “Butcher’s Bill 2”, but now a main quest with a different title “Building Trust” quest is the same as “Mercer Safehouse”, but now a main quest with a different title “Memory Interrupted” quest is the same as vanilla, but has the player fighting off Gunners hired by an Institute agent instead of synths (and is also now a main quest) “Operation Ticonderoga” quest is the same as vanilla, but now a main quest “Making Amends” quest is the same as “Rand

The Institute Questline (Fallout 4) - How I Would Change It

Another one for your viewing pleasure. This one is about the Institute, and appears to be much shorter than the other ones. I don't remember why that was the case, but oh well. 2020 vision, I suppose. ---- HOW THE INSTITUTE STARTS OFF: They begin with Gen 1 synths patrolling much of Boston, bottlenecking travel through specific areas and for specific people, with some groups patrolling specific places of interest throughout the Commonwealth. The people in Boston feel constricted by the Institute, despite the organization not directly affecting the settlements in the city themselves. WHAT HAPPENS TO THE INSTITUTE: The arrival of the Sole Survivor allows their decades-old plan to finally fall into place. The Institute immediately begins using the Sole Survivor to prepare the stage for their grand finale. WHERE THEY END UP: They activate their new reactor, establishing a future for the Institute in the process. By expanding upon Virgil’s cure, the Institute has a cure for FEV. By gett